Game Developer · Web Designer · Computer Science Student

Munendra
Choudhary

Munendra
Choudhary

Munendra
Choudhary

I’m a computer science student specializing in game development and web design. I create interactive games, modern websites, and digital experiences that blend creativity with clean, functional code.

Building interactive games and digital experiences that blend creativity, technology, and storytelling.

~ Moon

First impressions aren’t optional. They’re designed.

~ Moon

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Expert Designer

Munendra Choudhary,
Your Developer & Designer

Brief initial presentation of myself and my previous experiences.

Available for internships & work

Available for internships & work

Available for internships & work

Hello I am Munendra Choudhary

Game Developer & Web Designer based in Arizona.

I’m a Computer Science student at Northern Arizona University with a strong focus on game development, web technologies, and interactive design. I work with engines like Godot, Unity, and Unreal Engine, alongside modern web tools, to create experiences that feel smooth, intuitive, and engaging.

Beyond development, I bring leadership and collaboration experience from student organizations, tech roles, and creative projects—allowing me to communicate clearly, work fast, and ship polished results

Game Development

Web Design

UI/UX

Godot

Unity

Unreal Engine

JavaScript

Python

C#

C++

Blender

Adobe Creative Cloud

MS Office

ITS BPAA Developer

Northern Arizona University

2024 — 2025

ITS BPAA Developer

Northern Arizona University

2024 — 2025

ITS BPAA Developer

Northern Arizona University

2024 — 2025

Entrepreneur & Founder

The Moon Store

2024 — Present

Entrepreneur & Founder

The Moon Store

2024 — Present

Entrepreneur & Founder

The Moon Store

2024 — Present

Game Developer

Unity Game Jam

ASU · 2025

Game Developer

Unity Game Jam

ASU · 2025

Game Developer

Unity Game Jam

ASU · 2025

Web Designer & Developer

Independent / Freelance

Present

Web Designer & Developer

Independent / Freelance

Present

Web Designer & Developer

Independent / Freelance

Present

Indie Game Developer

Personal Projects - Unreal Engine

Present

Indie Game Developer

Personal Projects - Unreal Engine

Present

Indie Game Developer

Personal Projects - Unreal Engine

Present

How it works

My Creative & Development Process

From idea to playable builds and polished websites—this is how I approach every project.

1

Learn & Plan

I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.

Step 1

2

Design & Prototype

I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.

Step 2

3

Build & Iterate

I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.

Step 3

4

Polish & Showcase

I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.

Step 4

1

Learn & Plan

I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.

Step 1

2

Design & Prototype

I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.

Step 2

3

Build & Iterate

I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.

Step 3

4

Polish & Showcase

I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.

Step 4

1

Learn & Plan

I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.

Step 1

2

Design & Prototype

I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.

Step 2

3

Build & Iterate

I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.

Step 3

4

Polish & Showcase

I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.

Step 4

A calm sea never made a skilled sailor

Always learning. Always improving. Always building.

What I Do

Skills & Focus Areas

A combination of game development, web design, and technical problem-solving—built through hands-on projects and continuous learning.

Game Development (Unreal Engine & Unity)

Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Game Development (Unreal Engine & Unity)

Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Game Development (Unreal Engine & Unity)

Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Graphic Designing & Video Editing

Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.

Graphic Designing & Video Editing

Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.

Graphic Designing & Video Editing

Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.

Programming & Systems

Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.

Programming & Systems

Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.

Programming & Systems

Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.

Web Design & Development

Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.

Web Design & Development

Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.

Web Design & Development

Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.

Recent Projects

Recent Projects

Showcase of some of my recent projects

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Why choose me

Why work with me?

Student developer who ships playable prototypes and clean web UI.

Prototype-first mindset

I turn ideas into playable builds fast (gameplay loops, UI, input, iteration).

Unreal Engine + C++ focus

Strong interest in gameplay programming, systems, and performance-minded design.

Prototype-first mindset

I turn ideas into playable builds fast (gameplay loops, UI, input, iteration).

Unreal Engine + C++ focus

Strong interest in gameplay programming, systems, and performance-minded design.

Frontend that looks polished

I build responsive, modern interfaces with HTML/CSS/JS and clean structure. (Framer depending on clients)

Team + communication

Leadership from clubs/events + campus roles—clear updates, organized delivery.

Frontend that looks polished

I build responsive, modern interfaces with HTML/CSS/JS and clean structure. (Framer depending on clients)

Team + communication

Leadership from clubs/events + campus roles—clear updates, organized delivery.

Growth-Driven Learning

I actively learn through coursework, personal projects, game jams, and playtesting—applying feedback each iteration.

Structured Development Approach

I break projects into clear systems, milestones, and playable goals to stay organized and consistent.

Growth-Driven Learning

I actively learn through coursework, personal projects, game jams, and playtesting—applying feedback each iteration.

Structured Development Approach

I break projects into clear systems, milestones, and playable goals to stay organized and consistent.

Gameplay-Focused Implementation

I prioritize core mechanics, player feedback, and performance when building gameplay systems in Unreal.

Clean & Maintainable Code

I focus on readable, modular code for both gameplay systems and frontend interfaces.

Gameplay-Focused Implementation

I prioritize core mechanics, player feedback, and performance when building gameplay systems in Unreal.

Clean & Maintainable Code

I focus on readable, modular code for both gameplay systems and frontend interfaces.

My cherished moments

Highlights

Key experiences, projects, and milestones from my journey in game development and web design.

10+

Projects Built

10+

Projects Built

10+

Projects Built

Unreal Engine

Core Focus

Unreal Engine

Core Focus

Unreal Engine

Core Focus

GPA 3.59

2023 – 2027 NAU

GPA 3.59

2023 – 2027 NAU

GPA 3.59

2023 – 2027 NAU

Unreal Engine Gameplay Projects

Unreal Engine · C++

5.0

Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.

Unreal Engine Gameplay Projects

Unreal Engine · C++

5.0

Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.

Unreal Engine Gameplay Projects

Unreal Engine · C++

5.0

Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.

Game Developers Conference (GDC)

Industry Exposure

5.0

Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.

Game Developers Conference (GDC)

Industry Exposure

5.0

Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.

Game Developers Conference (GDC)

Industry Exposure

5.0

Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.

Gameplay Systems & Prototyping

Game Development (Unity & Godot)

5.0

Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.

Gameplay Systems & Prototyping

Game Development (Unity & Godot)

5.0

Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.

Gameplay Systems & Prototyping

Game Development (Unity & Godot)

5.0

Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.

Frontend Web Development

Web Development

5.0

Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.

Frontend Web Development

Web Development

5.0

Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.

Frontend Web Development

Web Development

5.0

Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.

Adobe Creative Cloud

Photoshop · Premiere Pro

5.0

Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.

Adobe Creative Cloud

Photoshop · Premiere Pro

5.0

Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.

Adobe Creative Cloud

Photoshop · Premiere Pro

5.0

Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.

Computer Science Foundation

Northern Arizona University | GPA : 3.59

5.0

Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.

Computer Science Foundation

Northern Arizona University | GPA : 3.59

5.0

Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.

Computer Science Foundation

Northern Arizona University | GPA : 3.59

5.0

Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.

FAQ Section

Questions, Answers

for Recruiters & Collaborators

Munendra Choudhary

Computer Science Student · Game Developer

5.0

“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society

Munendra Choudhary

Computer Science Student · Game Developer

5.0

“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society

Munendra Choudhary

Computer Science Student · Game Developer

5.0

“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society

What roles are you currently looking for?

I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.

What kind of game development work do you enjoy most?

What engines and tools do you work with?

Are you open to team projects, internships, or collaborations?

Do you have a resume or GitHub I can review?

What makes you a good fit as a developer?

How do you use Adobe Creative Cloud and Premiere Pro?

What is your current availability?

What location am I open to work?

How can I contact you?

What roles are you currently looking for?

I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.

What kind of game development work do you enjoy most?

What engines and tools do you work with?

Are you open to team projects, internships, or collaborations?

Do you have a resume or GitHub I can review?

What makes you a good fit as a developer?

How do you use Adobe Creative Cloud and Premiere Pro?

What is your current availability?

What location am I open to work?

How can I contact you?

What roles are you currently looking for?

I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.

What kind of game development work do you enjoy most?

What engines and tools do you work with?

Are you open to team projects, internships, or collaborations?

Do you have a resume or GitHub I can review?

What makes you a good fit as a developer?

How do you use Adobe Creative Cloud and Premiere Pro?

What is your current availability?

What location am I open to work?

How can I contact you?

Let's Connect

What am i looking for?

Internships & Early-Career Roles

Paid · Unpaid · Part-Time · Full-Time

I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.

Collaboration & Learning Opportunities

Student Projects · Game Jams · Indie Teams

I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.

Image banner

Let's Connect

What am i looking for?

Internships & Early-Career Roles

Paid · Unpaid · Part-Time · Full-Time

I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.

Collaboration & Learning Opportunities

Student Projects · Game Jams · Indie Teams

I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.

Image banner

Let's Connect

What am i looking for?

Internships & Early-Career Roles

Paid · Unpaid · Part-Time · Full-Time

I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.

Collaboration & Learning Opportunities

Student Projects · Game Jams · Indie Teams

I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.

Image banner

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