Hell Of A Kitchen
We worked with a growing creative agency to develop a bold, refined brand identity that better reflected their values, elevated their market positioning
Client
ASU Unity Game Jam (Team Project)
Service Provided
Gameplay Programming – Minigame Development
The Goal:
The goal of Hell Of A Kitchen was to create a cohesive multi-minigame experience within a short game jam timeframe, where each minigame contributed meaningfully to a shared progression system and final outcome. From my perspective, the goal was to independently design and implement a complete minigame—the Eyeball Meatball—that fit the game’s creepy cooking theme, was immediately understandable to players, and integrated smoothly into the larger scoring and judging system. The project also aimed to: # Encourage fast, readable gameplay suitable for a game jam # Use humor and horror elements to reinforce a strong theme # Connect individual minigame performance to a meaningful final judgment sequence
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The Challenge:
The biggest challenge of Hell Of A Kitchen was designing, building, and integrating multiple minigames into a cohesive experience within a 24-hour game jam deadline. Every system needed to be scoped carefully, implemented quickly, and remain stable under tight time constraints. For my contribution—the Eyeball Meatball minigame—I was responsible for end-to-end development, which included gameplay logic, visual effects, sound design, textures, and scoring behavior. Balancing creative scope with technical feasibility was critical to ensuring the minigame could be completed, polished, and integrated on time. Additional challenges included: # Designing mechanics that players could understand instantly without tutorials # Creating custom assets and VFX while maintaining performance and readability # Ensuring the minigame’s scoring and ingredient output aligned with the shared judging system # Coordinating integration with teammates working on separate minigames in parallel # Making fast iteration decisions with limited time for testing or debugging # Successfully meeting these challenges required strong prioritization, rapid iteration, and clear communication within the team.
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The Result
The result was a fully playable game jam build featuring multiple themed minigames connected through a shared ingredient collection and final judging system. Each minigame contributed directly to the outcome, creating a complete gameplay loop from collection to final evaluation. My Eyeball Meatball minigame was successfully integrated into the final build, delivering clear mechanics, responsive interaction, and consistent scoring within the allotted 24-hour timeframe. The minigame’s ingredients and score affected the final judgment sequence, reinforcing the game’s core structure and creepy-comedic theme. Despite the tight deadline, the project shipped on time with stable gameplay, cohesive theme execution, and a strong sense of progression—demonstrating my ability to own a feature end-to-end, collaborate in a fast-paced team environment, and deliver functional gameplay under pressure.
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